Drew wrote:
> I'm building a 3-D model of an aircraft, and for some surfaces, I
> decided to use 2-sided polygons to simplify things.  However, when
> FlightGear renders the object, one side of the surface gets shaded
> exactly the opposite of what it should.  Is this a known issue?

Indeed.  Normal vectors only point in one direction.  For a 2-sided
polygon, this means that the "back" side gets lit using the same math
as the "front" side.  Don't use 2 sided polygons, they really aren't
what you want.

Andy

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