I'm building a 3-D model of an aircraft, and for some surfaces, I decided to use 2-sided polygons to simplify things. However, when FlightGear renders the object, one side of the surface gets shaded exactly the opposite of what it should. Is this a known issue?
For instance, if the side is facing the sun, it's dark, and when facing away from the sun, it's really bright. This is very apparent because this surface is parallel to other one-sided surfaces that I've modeled on the same aircraft. Therefore, this particular surface sticks out like a sore thumb. (but only on one side) Is this a bug in FlightGear, or have I done something wrong? I should add that I'm generating my own .ac file, and am not using any editor. I'm using the 0x20 surf parameter to draw these surfaces. I've tried 0x30, as well, with no difference. Thanks, Drew _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
