Le jeudi 02 juin 2005 à 16:04 -0700, Drew a écrit : > I'm building a 3-D model of an aircraft, and for some surfaces, I > decided to use 2-sided polygons to simplify things. However, when > FlightGear renders the object, one side of the surface gets shaded > exactly the opposite of what it should. Is this a known issue? > > For instance, if the side is facing the sun, it's dark, and when > facing away from the sun, it's really bright. This is very apparent > because this surface is parallel to other one-sided surfaces that I've > modeled on the same aircraft. Therefore, this particular surface > sticks out like a sore thumb. (but only on one side) > > Is this a bug in FlightGear, or have I done something wrong? I should > add that I'm generating my own .ac file, and am not using any editor. > I'm using the 0x20 surf parameter to draw these surfaces. I've tried > 0x30, as well, with no difference. > > Thanks, > Drew >
If you need to keep 2 sided faces. You can reverse the renders : 1/ select surface in the tool box 2/ select the faces you want to process 3/ Flip Normal in the menu (surface) -- Gerard _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d