On Montag 13 Juni 2005 11:03, Melchior FRANZ wrote: > Probably a good idea. The old code is broken, unmaintained, and uses nasty > binary cloud definition files, while the new code yields much better > results (except when flying through clouds). The old code may be more > advanced in some respect (and slower :-), but it'll remain in the Attic/ > anyway, so if someone wants to pick it up again, fix it, and make it better > than the new clouds, go ahead ... Hmm, while I am a bit late now.
I have not used the new code for some weeks. That is because of a crash in the OpenGL driver when called from the 'render in texture' initialization. So I cannot really tell how it looks like. Since nobody other complained I think it is a problem in this driver. So the last thing I remembered was that flying through clouds was much better with the old code. The new clouds seem to be afraid from an aircraft. They just move out of the flight path. As a result you almost never fly through clouds. Is this still the case? And if so, could the new cloud code be changed to behave like the old one in this case? If I understood right the Harris code really simulates the air. That means one could extract realistic upwinds and downwinds from that simulation. It's a pity, but since I don't have the time to look into that I cannot vote for keeping that ... Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d