I'm currently a computer science researcher at UNC-Chapel Hill and we're using Flightgear as a proof of concept application in our project (website: http://www.cs.unc.edu/Research/ootf/Projects/wav.html ). The short version is that we have a master fgfs node and 4 slaves which drive projectors. These projectors produce a large panoramic display that looks great in the cockpit view. I have two questions that someone here could probably answer in a few minutes and save me hours of time. 1. In the cockpit view, we need to change the view according to our own usual positition, look at, and up vector specification which works fine now in terms of matching up what is drawn on the projectors. However to do this we modified the OpenGL projection stack directly and bypassed any SSG stuff, which is a big nasty hack. This makes FlightGear think that each of the slave nodes is looking straight ahead when we're actually looking off to the left or right or whatever. Consequentially there is a large amount of clipping in the nodes that aren't looking close to straight ahead. How can I use SSG to do this instead? Or even just rotate the SSG frustum approximately?

2. It would be really nice if we could change the view (cockpit, chase, etc) of the slave nodes using the master node, or even in the preferences files. Is there a way to do this without using the keyboard of the slave computer? Hopefully that was halfway coherent, and I look forward to any help I can get.

Thanks,
Patrick
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