I'm currently a computer science researcher at UNC-Chapel Hill and we're
using Flightgear as a proof of concept application in our project
(website: http://www.cs.unc.edu/Research/ootf/Projects/wav.html ). The
short version is that we have a master fgfs node and 4 slaves which
drive projectors. These projectors produce a large panoramic display
that looks great in the cockpit view. I have two questions that someone
here could probably answer in a few minutes and save me hours of time.
1. In the cockpit view, we need to change the view according to our own
usual positition, look at, and up vector specification which works fine
now in terms of matching up what is drawn on the projectors. However to
do this we modified the OpenGL projection stack directly and bypassed
any SSG stuff, which is a big nasty hack. This makes FlightGear think
that each of the slave nodes is looking straight ahead when we're
actually looking off to the left or right or whatever. Consequentially
there is a large amount of clipping in the nodes that aren't looking
close to straight ahead. How can I use SSG to do this instead? Or even
just rotate the SSG frustum approximately?
2. It would be really nice if we could change the view (cockpit, chase,
etc) of the slave nodes using the master node, or even in the
preferences files. Is there a way to do this without using the keyboard
of the slave computer?
Hopefully that was halfway coherent, and I look forward to any help I
can get.
Thanks,
Patrick
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