On Freitag 17 Juni 2005 21:02, Harald JOHNSEN wrote: > I have started to add some volumetric shadows in Flightgear. > It uses the standard stencil method to count shadow volume (let me know > if you want an implementation > without stencil, it can also be done with the alpha buffer). > A few days ago I thought that it would be overkill for the processor or > the graphic card to add this effect, but with > a few optimisations the impact on frame rate - while still noticeable - > is acceptable. > I can render the Concorde with a debug build so all is not lost if your > computer is not 10 years old. > Some screenshots here : > http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html > Let me know what you think of that. > > nb: only the AC is casting shadows atm, I still need to verify how are > handled other objects in the scene graph > (tile objects, AI objects, etc).
Great work!!!! I am looking forward to that!! Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d