On Freitag 17 Juni 2005 21:02, Harald JOHNSEN wrote:
> I have started to add some volumetric shadows in Flightgear.
> It uses the standard stencil method to count shadow volume (let me know
> if you want an implementation
> without stencil, it can also be done with the alpha buffer).
> A few days ago I thought that it would be overkill for the processor or
> the graphic card to add this effect, but with
> a few optimisations the impact on frame rate - while still noticeable -
> is acceptable.
> I can render the Concorde with a debug build so all is not lost if your
> computer is not 10 years old.
> Some screenshots here :
> http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html
> Let me know what you think of that.
> nb: only the AC is casting shadows atm, I still need to verify how are
> handled other objects in the scene graph
> (tile objects, AI objects, etc).

Great work!!!!
I am looking forward to that!!



Mathias Fröhlich, email: [EMAIL PROTECTED]

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