Le dimanche 10 juillet 2005 à 19:32 +0200, Harald JOHNSEN a écrit :
> Gerard Robin wrote:
> 
> >

> transparent objects because we don't want that a totaly transparent 
> triangle stops the light (and atm
> it *is* stoping the light because it has changed the zbuffer).
> As you said modelers usually sort their model graph to handle that 
> problem but the shadow code need
> the whole scene because it uses the screen zbuffer.
> I don't see a clear solution to this problem.
> 
> >BTW: i have renamed every alpha objects "noshadow......"
> >
> >  
> >
> You can now use the <noshadow> animation in your models and reference 
> all the parts that should not
> cast shadow. Examle for radio-medium.xml :
>  <animation>
>   <type>noshadow</type>
>   <object-name>Wires.1</object-name>
>   <object-name>Wires.2</object-name>
>  </animation>
> 
> 
> Harald.
> 
> 
The object "noshadow" definition (name or animation) does not keep off
that object getting  the shadow from an other object. will it be any way
to make it:  noshadow means ==> not receiving shadow, in addition to the
existing not transmitting shadow
> 
-- 
Gerard


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