Le dimanche 10 juillet 2005 à 19:32 +0200, Harald JOHNSEN a écrit : > Gerard Robin wrote: > > >
> transparent objects because we don't want that a totaly transparent > triangle stops the light (and atm > it *is* stoping the light because it has changed the zbuffer). > As you said modelers usually sort their model graph to handle that > problem but the shadow code need > the whole scene because it uses the screen zbuffer. > I don't see a clear solution to this problem. > > >BTW: i have renamed every alpha objects "noshadow......" > > > > > > > You can now use the <noshadow> animation in your models and reference > all the parts that should not > cast shadow. Examle for radio-medium.xml : > <animation> > <type>noshadow</type> > <object-name>Wires.1</object-name> > <object-name>Wires.2</object-name> > </animation> > > > Harald. > > The object "noshadow" definition (name or animation) does not keep off that object getting the shadow from an other object. will it be any way to make it: noshadow means ==> not receiving shadow, in addition to the existing not transmitting shadow > -- Gerard _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
