On Tuesday 03 January 2006 00:38, [EMAIL PROTECTED] wrote:
> I'd just follow this up by putting in a plug for Python.  An advantage
> of Perl/Python/Java/etc. is that they're cross-platform, as Martin
> said.  Another is that unless you're doing something extraordinarily
> cpu-intensive, they can be pretty darned fast, even though they're
> not compiled languages in the normal sense (bytecode vs. compiled).
> All three support object-oriented design, if you care about that
> (Java the best; Perl the worst, but it's there).  My main reason
> for favoring Python is that Python code is incredibly easy to read,
> and very easy to generate.  I've learned a bunch of different
> languages; Python was by far the easiest.
>
> -c

Python rocks (most of the time).  :)

However you'll need to add GUI library on top of Python since as far as I know 
it doesn't have a "built in one" like VB, Visual C++, Delphi, etc.
Maybe Qt with the Python Qt bindings or something along those lines.

The beauty with those professional IDE's is how easy it is to create an 
interface using drag and drop operations and then hook up events by simply 
double clicking and having the event handlers added automatically.
With open source, the UI development, compilation and debugging are typically 
three separate applications even in the case of the more fancy development  
environments like KDevelop.

Another option that is very slick to use is the Dev-C++ IDE plus wxWidgets or 
Qt.
You get a cross platform C++ application using a cross platform GUI library 
and all inside an IDE with integrated debugging, etc.
It's a lot easier for the average windows developer to work in - most of them 
get lost when there aren't a set of buttons to click.

Paul


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