--- "Ampere K. Hardraade" <> wrote: > On January 3, 2006 04:13 pm, Paul Surgeon wrote: > > With regards to MP aircraft : > > We need the default aircraft to have a decent pyramid of LOD models as > well > > texture pyramids. There's no point in loading high resolution textures > for > > MP aircraft that are barely within visual range. > This is a good idea. As the aircraft becomes further and further away, > more > and more details can be made disappeared. This method doesn't require > any > extra lower-detail model. All it needs is a bit of planning during > modelling.
Could you outline how to do this ? I assume it is done using animation code. -Stuart ___________________________________________________________ NEW Yahoo! Cars - sell your car and browse thousands of new and used cars online! http://uk.cars.yahoo.com/ ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel