On Wednesday 25 January 2006 21:44, flightgear wrote: > I noticed this, too , since the landcover data actually has a large > amount of landcovertypes that are currently ignored. > So my question is: If somebody would brew up some new textures for these > types, is there any reason for not using them?
The problem is that the land cover types don't contain enough info to figure out exactly what type of textures should be used. Yes, we know that we need to display grass, trees, water, etc. but these types of textures need to be regional and not global like they currently are. Grass or tree cover in the California doesn't look anything like it does in Germany. Crops in the USA look very different from those in the UK. European cities look vastly different from cities outside of Europe. I did start making some textures for FlightGear a couple of years ago but since there's no way to keep them local I stopped. Adding nice desert textures to Nevada makes Europe look the same and no one could come up with a solution. Paul ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel