> It's not all that useful a metric -- I'd prefer to count methods, > functions, etc. -- but FlightGear checks in at roughly 215,000 lines > of C/C++ code, and SimGear checks in at close to 75,000 lines. > > Why stop there, though? The base package contains about 95,000 (!!!) > lines of XML and nearly 30,000 lines of NASAL scripts. Of course, we > should also count the raster graphics, sound samples, 3D models, > non-XML data files, etc. etc. > > David
No, it may not always be terribly useful, but it is an intersting metric - particularly when you know of similar projects and their source code count. All those other things you mention are also of great interest. It is also directly relevant to the make process. Another metric: there are ~1500 files in the plib/simgear/flightgear codebase. Jon ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel