David Megginson wrote:

It's not all that useful a metric -- I'd prefer to count methods,
functions, etc. -- but FlightGear checks in at roughly 215,000 lines
of C/C++ code, and SimGear checks in at close to 75,000 lines.

Why stop there, though?  The base package contains about 95,000 (!!!)
lines of XML and nearly 30,000 lines of NASAL scripts.  Of course, we
should also count the raster graphics, sound samples, 3D models,
non-XML data files, etc. etc.

If you dig up a utility called "sloc" (source lines of code) it suggests that we are sitting on a body of code that would have cost 10's of millions of dollars to produce had we done it in a traditional commercial environment. It makes some "wild" estimates on how many lines of code an engineer can produce in a day, and how much an engineer might cost. But even with conservative estimates we have a pretty impressive little chunk of code here.

Curt.

--
Curtis Olson        http://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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