On 27/02/06, Curtis L. Olson <[EMAIL PROTECTED]> wrote: > If you dig up a utility called "sloc" (source lines of code) it suggests > that we are sitting on a body of code that would have cost 10's of > millions of dollars to produce had we done it in a traditional > commercial environment. It makes some "wild" estimates on how many > lines of code an engineer can produce in a day, and how much an engineer > might cost. But even with conservative estimates we have a pretty > impressive little chunk of code here.
Add a zero, Curt, at least from my experience. As a consultant, I've seen more than one $100M+ system that sets out to do a lot less than FlightGear and fails even at that. The nice thing about Open Source is that (a) it attracts people who like coding, who tend to be the ones who are good at it, and (b) it attracts people who like the project they're working on, making them even better at it. The difference in productivity between an unmotivated, mediocre seat-warmer and a motivated, skilled developer is, in my experience, about two orders of magnitude (yes, I know that means that a highly skilled developer can do as much in three days as a mediocre one can in a year, and I'll stand by that). Companies who try to save money by hiring lots of cheap developers instead of a few good ones, please take note. All the best, David -- http://www.megginson.com/ ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel