Hi,
thinking more about the issue and trying to get some distance to the
"whohoo!"-attitude of some of the CLOD-papers I read in the last weeks,
I'm more and more coming back to the conclusion "simple is beautiful".
Perhaps we'd be best off slicing our tiles into subtiles - without
essentially changing the layout of scenery directories, just the format
of the .btg.gz-files - and provide several statically reduced versions
of these subtiles. One approach I'm tempted to view as reasonable is
described in [1].
However, this would result in increased storage requirements for
scenery. As it was mentioned yesterday, full scenery already takes 13Gb
compressed, some of the 10x10 tiles are already well over 50MB and our
detailed 3x3 degree South Germany scenery is already at over 20MB
compressed. I suspect that further increasing scenery size is calling
for trouble.
Any thoughts?
Cheers,
Ralf
[1]
http://number-none.com/product/Unified%20Rendering%20LOD,%20Part%201/index.html
(follow-up articles at http://number-none.com/product/)
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