On Mon, 3 Apr 2006 16:20:36 -0400, David wrote in message 
<[EMAIL PROTECTED]>:

> On 03/04/06, Justin Smithies <[EMAIL PROTECTED]> wrote:
> 
> > Any possiblity of collision detection in the near future ?
> >
> > I.e. instead of the aircraft falling through the ground it just stop
> > dies explodes whatever.
> 
> Collision detection and explosion animation are two different things. 
> With JSBSim, better collision detection is, if I remember correctly,
> simply a matter of defining more contact points around the aircraft

..maybe a contact "point" class?  Lines, shapes, etc?  Or simply 
"inside the original airframe"?  And "made it thru it" for ammo etc?

> body (e.g. in the nose, the end of the empennage, the wingtips, etc.).
>  I don't remember how it works in YASim.
> 
> An explosion animation is cute, but usually inaccurate.  It doesn't
> hurt to have some way to show that the plane is damaged, though.

..play it safe: Have our Rowan Atkinson go "I'm afraid the Muslims 
were right." in Purgatory.  ;o)

> > Also would it be a big job to stop the aircraft going through 3d
> > models as if they were ghosts ?
> 
> I think it would be a big job, but we'll have to do it sooner or
> later.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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