On Mon, 3 Apr 2006 16:20:36 -0400, David wrote in message <[EMAIL PROTECTED]>:
> On 03/04/06, Justin Smithies <[EMAIL PROTECTED]> wrote: > > > Any possiblity of collision detection in the near future ? > > > > I.e. instead of the aircraft falling through the ground it just stop > > dies explodes whatever. > > Collision detection and explosion animation are two different things. > With JSBSim, better collision detection is, if I remember correctly, > simply a matter of defining more contact points around the aircraft ..maybe a contact "point" class? Lines, shapes, etc? Or simply "inside the original airframe"? And "made it thru it" for ammo etc? > body (e.g. in the nose, the end of the empennage, the wingtips, etc.). > I don't remember how it works in YASim. > > An explosion animation is cute, but usually inaccurate. It doesn't > hurt to have some way to show that the plane is damaged, though. ..play it safe: Have our Rowan Atkinson go "I'm afraid the Muslims were right." in Purgatory. ;o) > > Also would it be a big job to stop the aircraft going through 3d > > models as if they were ghosts ? > > I think it would be a big job, but we'll have to do it sooner or > later. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel