David Megginson wrote:
> Collision detection and explosion animation are two different things.
> With JSBSim, better collision detection is, if I remember correctly,
> simply a matter of defining more contact points around the aircraft
> body (e.g. in the nose, the end of the empennage, the wingtips, etc.).
>  I don't remember how it works in YASim.

Pretty much the same, except that you get contact points generated for
you at the tips of all the surface and fuselage objects.  It's been my
experience that this works really well, so there's no configuration
file hook for adding your own.

I think the original report might have been that you can "bury" a fast
moving aircraft under the ground.  The 100 Hz granularity of the FDM
computations isn't able to detect the exact moment of collision.
That's a much harder issue to solve; you'd have to extrapolate
backwards to make it work.

Andy



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