Melchior FRANZ wrote : > OBJECT_STATIC, in turn, are not shared, but freed with the tile. Their > textures aren't shared either. Would be nice if they did, of course. > OTOH, most of the static objects have textures that are of no use for > other models, so it's not a big problem. >
Perhaps you already noticed, but I checked a change to model.cxx that allow PLIB, with its own mecanism, to reuse textures from models to models. I did it the minimal way, just removing the cache clear after a model load. We could rewrite ssgLoaderOptions::createTexture to use a map instead of a linear list to cache the texture name if we think it could improve that even better. These functions are virtual. -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid0709&bid&3057&dat1642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel