On Saturday 29 April 2006 10:09, flying.toaster wrote:
> Just one question before I get started ...
>
>  What is the "reasonnable" polygon count (in triangles or quads) that can
> be accepted by most platforms without turning into a slideshow ?
>
> For strike fighters this is somewhere  in the 10,000 range (with a damage
> model).
>
>  I have come to realise that an iBook with a power PC G4 at 1GHz (the thing
> I am using to write this mail) is rather slower (understatement) than my
> other box (Linux box Radeon 9600Pro and 2 GHz Athlon).
>
>  I can make something quite pretty with 7000 to 8000 polygons (given that
> the tomcat has quite complex shapes) With 15,000 polygons it can be really
> great...
>
> Enrique

Polygons aren't the issue; textures are.  So, feel free to go ahead with 
15,000 polygons. :)

Ampere


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