Thanks Detlef, was the answer I was half expecting but was unsure how wise 
it would be to proliferate xml files 'specially model specific like that... 
I suppose if you include them in the distro and place them where they are 
not going to cause problems {/Aircraft/(myAC)/Models} then they should be 
ok.... I suppose this foile could also include an animation for 
tail-draggers that puts the tail on the ground when "on-ground" and "ktas"< 
say 50knts yeah?

:-D ene


>From: Detlef Faber <[EMAIL PROTECTED]>
>Reply-To: FlightGear developers discussions 
><flightgear-devel@lists.sourceforge.net>
>To: FlightGear developers discussions 
><flightgear-devel@lists.sourceforge.net>
>Subject: Re: [Flightgear-devel] AI Models -what files?
>Date: Fri, 02 Jun 2006 08:46:25 +0200
>
>Am Freitag, den 02.06.2006, 13:12 +1200 schrieb dene maxwell:
> > Hi all,
> > I'm trying to using various aicraft in an AI scenario... The J3 cub 
>looks
> > good model-wise with a small animation problem (more on that below), but 
>the
> > Spitfire looks terrible!!! I using
> > Aircraft/Spitfire/Models/spitfire_model.xml but part of the fuselage and
> > inboard wings are missing.
> >
> > when using aircraft models in AI scenarios...what is the best file to 
>use (
> > some like Aircraft/Spitfire/spitfireIIa.xml actually stop FG from 
>loading
> > (098a/win Me)
> >
> > The other problem is the propellers aren't turning (in either the J3 cub 
>or
> > spitfire) and I can't find the property (in the internal 
>browser/property
> > tree) that would turn the engines on and presumably start the prop 
>turning.
> >
>The AI Models use the same properties your aircraft uses. If your gear
>is out, the gear of the AI Aircraft is out too, and retracts if you
>retract it.
>
>I helped myself by creating an extra "AI-Model"-xml file. Just a copy of
>the original models xml file, but I commented out the 3d cockpit and
>interiour models and set the properties for gear and prop to values that
>are always matched (e.g. propdisk visible at rpm below 10000).
>
>That's just a quick fix but I've not yet discovered how to make it
>properly.
>
>Greetings
>
>Detlef
>
>http://www.sol2500.net/flightgear
>
>
> > Regards
> > Dene
> >
> > _________________________________________________________________
> > Become a fitness fanatic @  http://xtramsn.co.nz/health
> >
> >
> >
> > _______________________________________________
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> > Flightgear-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>
>
>
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