* Mathias Fröhlich -- Wednesday 26 July 2006 22:49:
> Because it is not a limitation but rather a gain. A *well* *done* and *well* 
> *supported* scenegraph will help you some much more than you probably can 
> imagine now.

You completely miss the point: we are using ssg! There was no
decision made to switch to osg. So, if we switch to ssg wrappers
first, we lose capabilities, that we may or may not get back later.

I don't accept that and object.



> In fact, a proper design - like a well done scenegraph provides 

You miss the point. We are using ssg!



> So why should we limit ourselves in the long term with ssg?

Fact is: we are using ssg. We may or may not switch to osg later.
There has *no* decision been made, so we can't rip out stuff now
that osg may provide later. The way to go is:

 - formal decision to switch to osg (or at least to start working on it)
 - generate osg branch in cvs
 - parallel development

In the osg branch you can do with the HUD what you like. But not
in the current, *SSG* branch.

m.

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