Martin Spott

> "Vivian Meazza" wrote:
> 
> > Let's hope that you're correct. Right now we have _fewer_ features, and
> a
> > _lower_ frame rate. I hope that adding back the features we used to have
> > won't further reduce the frame rate, let alone adding new ones.
> 
> Hey, guys, you're talking about a _development_ source code tree, don't
> forget about this!! It's funny to realize that people got used to have
> such a consistent and stable development tree that they already see the
> whole project at risk just because _real_ development is currently
> taking place  :-)
> 
> Mathias did a huge task to make the switch over to OSG actually happen.
> Apparently the next item on the TODO list is to remove the glitches of
> the port and do some fine tuning, afterwards to remove the dirty hacks
> that had been implemented in the PLIB version - and which are still
> present - and add them as a 'clean' solution to the OSG version.
> 
> Don't feel to be looking at the dark side of the moon just because
> your field-glasses got dirty  ;-)
> 

Hmm when most of your ac are broken, you have no idea how to fix them, and
your computer has just totally frozen while trying to run fg-osg for the 3rd
time ... when you are up to your arse in alligators, it's hard to remember
that your original aim was to drain the swamp.

Vivian


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