Hi,
I have on win (msvc express, with Olafs easy to use project files) on a 
P4M 2,2Ghz 1GB GeForce FX Go 5600 about half the frame rate with osg 
than with plib. The frame rate is so low (~10fps), that fg is not 
flyable (and without the plib branch it would be not possible, to 
check/improve FDMs), and that (if still persistent, when the plib branch 
is not any longer supported) would kick me out of the project.  Plib 
shows with more graphics features (shadows) a much higher framerate. My 
opinion is, that we first have to find, where the performance get lost 
and than to think, where we can make use of things like multi core 
architectures (to fix 50% performance loss with a second core is not the 
best way ;-( ) My feeling is, that it will be a long stony way to get 
fg-osg to the same performance (on most systems) than fg-plib.
Maik
Frederic Bouvier schrieb:
> Quoting Vivian Meazza :
>
>   
>> Let's hope that you're correct. Right now we have _fewer_ features, and a
>> _lower_ frame rate. I hope that adding back the features we used to have
>> won't further reduce the frame rate, let alone adding new ones.
>>
>>
>>
>> We're in danger of limiting the use of FG to high end machines. I have a
>> reasonable machine, with a FX6200 video card, and FG performance is barely
>> acceptable under certain circumstances already.
>>     
>
> I hope the total freedom of using features given by OSG will encourage us to
> think about more clever ways to do things, that could be beneficial in the 
> end.
> For instance, using multitexturing instead of cutting tiny triangle in the
> scenery to draw features such as road and steams. Or better use of multi core
> architectures ( which means multithreading ) that should be mainstream in a 
> not
> so distant future.
>
> -Fred
>
> --
> Frédéric Bouvier
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