В сообщении от 9 Ноябрь 2006 18:24 Martin Spott написал(a):
> According to my memory people didn't fall in love with the proposed
> patch because it attempted to set lightning stuff outside the
> scenegraph. This results in much higher cost of performance and
> maintainability !! compared to a clean solution inside the scenegraph,

I'm not so familiary with code of FG, and I really did not known about this 
way. May be, I should ask to devel list before write code...

. When I want to rewrite code and put lights to scenegraph, devel community 
begin migration to OSG. I decide wait some times, until process will gone to 
working state.

I understand principial problem this lights - bad light on big polygon. It's 
experimental issue.

-- 
Wbr, Yurik

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