Hi,

On Saturday 21 April 2007, Curtis Olson wrote:
> I would prefer some sort of global configuration where the individual users
> can set anisotropic filtering for all textures at the same time, versus a
> hard coded mechanism to set these for individual textures. 
Hmm, in this way, we will only enable that high filtering on few textures that 
really need that. I like that approach much.
May be some global mechanism to limit the maximum value will be good.

> We may want to 
> consider a simlar setting for FSAA if OSG exposes a mechanism to set that.
Jep, on the way ...

Greetings

      mathias


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