I was very interested to see this come into cvs. With it, it should be possible to implement proper look-ahead terrain-following algorithms.
If anyone's interested, I gave a lot of thought to this topic and there are a number of options that provide varying pros & cons e.g. processing/sampling rate overheads vs. capabilities. The simplest scheme that occurred to me was for a simple straight line solution that would require just one sample per frame but there are more complex solutions that will handle turns. If anyone's interested drop me a line and I'll dig up the notes I made and try to knock them into better shape for discussion. LeeE ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel