I was very interested to see this come into cvs.  With it, it should be 
possible to implement proper look-ahead terrain-following algorithms.

If anyone's interested, I gave a lot of thought to this topic and there are a 
number of options that provide varying pros & cons e.g. processing/sampling 
rate overheads vs. capabilities.  The simplest scheme that occurred to me was 
for a simple straight line solution that would require just one sample per 
frame but there are more complex solutions that will handle turns.

If anyone's interested drop me a line and I'll dig up the notes I made and try 
to knock them into better shape for discussion.

LeeE


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