Stefan Seifert schrieb: > ... ... > So the question would be: are these advantages (and a larger user base) > worth the increased perception of FlightGear being a game? > > Nine
Hi, game or simulation - there is no difference between a civilian and a military oriented branch. As an example, we now have nearly 300 registered user of the German FlightGear forum. Posting the first time, many of them call FlightGear a game - and are still using FG as a game. They play with the new stuff for some time as long as it gives some thrill and then throw it away taking up some new toy. Therefore a larger user base is nothing worth, neither civilian nor military. What really counts for me is that there is a guy who seems to be willing to do a hard job himself, not only asking "it would be nice if we had ..". If over the time a small group would come together with this special interest, sweating for it, fine. Beside the advantages Stefan already showed I would add that we already have a lot of military craft in the FG world which could profite from further upgrading and finetuning, flightmodel and 3D-model. This might or might not be realized over the time, but how can we judge without giving James (and other interested) the chance to prove that his suggestions are serious, that means he is able to translate into deeds - with some support from the experienced, as always :-) And no harm for the civilian side of FlightGear, of course, that's the rule. Georg EDDW ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel