On Friday 11 May 2007, Gene Buckle wrote: > The problem is one of network latency. This has been a major hurdle for > games like Aces High, Air Warrior and WWII Online. The server should > handle the collision to avoid situations where the shooter client sees a > hit and the shootee client doesn't. Sure. I do not see a good chance to have that kind of stuff reliable over high network latency connections like we usually have at home. But what could be done well is such things on a local area network with small latencies ...
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