On Friday 11 May 2007, Gene Buckle wrote:
> The problem is one of network latency.  This has been a major hurdle for
> games like Aces High, Air Warrior and WWII Online.  The server should
> handle the collision to avoid situations where the shooter client sees a
> hit and the shootee client doesn't.
Sure. I do not see a good chance to have that kind of stuff reliable over high 
network latency connections like we usually have at home.
But what could be done well is such things on a local area network with small 
latencies ...

    Greetings

          Mathias


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