You guys might want to give this a read. I found it helpful as an introduction when I was looking at this multiplayer stuff a few years ago: http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html
Because of their "fast-paced" competitive nature, First Person Shooters have extremely tight tolerances for lag and hit-detection etc. which really makes them perfect for the study of multiplayer architectures. I'm tempted to say that the tolerances for a flight-sim could be a lot less, but with aircraft doing Mach 2, firing missiles at however-many-hundred m/s, they might just be higher :P Lorne ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel