You guys might want to give this a read. I found it helpful as an
introduction when I was looking at this multiplayer stuff a few years ago:
http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html

Because of their "fast-paced" competitive nature, First Person Shooters have
extremely tight tolerances for lag and hit-detection etc. which really makes
them perfect for the study of multiplayer architectures.

I'm tempted to say that the tolerances for a flight-sim could be a lot less,
but with aircraft doing Mach 2, firing missiles at however-many-hundred m/s,
they might just be higher :P

Lorne


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