On Wed 11 July 2007 01:12, AnMaster wrote:
> gh.robin wrote:
> > On Tue 10 July 2007 23:04, AnMaster wrote:
> >> Apart from that I wrote to the wrong thread...
> >>
> >>> I checked the other patches I made for bad properties outside the main
> >>> xml file and have as a result of that updated some patches:
> >>> http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
> >>> http://rage.kuonet.org/~anmaster/flightgear/P-38-Lightning.patch
> >
> > SNIP
> >
> >> Regards,
> >> AnMaster
> >
> > AnMaster
> >
> > I notice you request patch for components which are situated into the
> > cockpit, do you mean that will be useful for MP ?
>
> Oops, that was by mistake, considering the amount of files to change... But
> it wouldn't matter if I changed that.
>
> > I don't know the cpu cost of these MP animations, i only guess the less
> > we have, the better will be the frame rate.
>
> Well we will have animations in either case: the difference would be what
> plane "controls" those animations.
>
> > isn't it better to limit the the MP animations, only the main visual
> > effects ?
>
> Well yes, most of cockpit (apart from pilot) should probably not be shown
> at all when you are not flying the plane.
>
> Regards,
> AnMaster
>
> > Regards
>

In addition to that open talk, 
their is some models creators who are expert to create animations which are 
very complex , fortunately that is not the majority, and today we can 
continue to fly with MP , on our little computers without significant loss of 
cpu .

Starting to animate every component on MP,  will make some serious problem, 
but if we buy the last most powerful computer.

On my side i get some fpu loss within MP when an aircraft is close to me.


Before fighting against every <property> which begin with "/"

Would not it be better to define a rule, what must be MP animated , what must 
be not.

Regards.

-- 
Gérard


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