-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA512 Maik Justus wrote: > Hi, > > just for clarification: > The leading slash has no influence, if a property if transferred over > the MP-protocol (that is a hard-coded list). > But if you use an absolute path instead of a relative, then the > animation depends only on the absolute path, even if the model is a > MP-aircraft. If the players-aircraft has the same property defined as > the MP-aircraft is referencing (e.g. the player uses the same aircraft), > than the MP-aircraft will show the same animations as the players > aircraft. This is valid for every animation, not only elevator and gear. > Therefore every aircraft should do relative references to the property > wherever it is possible.
Indeed, therefore I see no reason not to fix all properties. AnMaster -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) iD8DBQFGlK/rWmK6ng/aMNkRCm6cAJ93uVEtkJL6ekyzj3drIwTfdaShOACgwMnT FU4hRwT3BJzLknb3vihdgMQ= =IR36 -----END PGP SIGNATURE----- ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel