Hi,

just for clarification:
The leading slash has no influence, if a property if transferred over 
the MP-protocol (that is a hard-coded list).
But if you use an absolute path instead of a relative, then the 
animation depends only on the absolute path, even if the model is a 
MP-aircraft. If the players-aircraft has the same property defined as 
the MP-aircraft is referencing (e.g. the player uses the same aircraft), 
than the MP-aircraft will show the same animations as the players 
aircraft. This is valid for every animation, not only elevator and gear. 
Therefore every aircraft should do relative references to the property 
wherever it is possible.

Maik

gh.robin schrieb am 11.07.2007 01:46:
> On Wed 11 July 2007 01:12, AnMaster wrote:
>   
>> gh.robin wrote:
>>     
>>> On Tue 10 July 2007 23:04, AnMaster wrote:
>>>       
>>>> Apart from that I wrote to the wrong thread...
>>>>
>>>>         
>>>>> I checked the other patches I made for bad properties outside the main
>>>>> xml file and have as a result of that updated some patches:
>>>>> http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
>>>>> http://rage.kuonet.org/~anmaster/flightgear/P-38-Lightning.patch
>>>>>           
>>> SNIP
>>>
>>>       
>>>> Regards,
>>>> AnMaster
>>>>         
>>> AnMaster
>>>
>>> I notice you request patch for components which are situated into the
>>> cockpit, do you mean that will be useful for MP ?
>>>       
>> Oops, that was by mistake, considering the amount of files to change... But
>> it wouldn't matter if I changed that.
>>
>>     
>>> I don't know the cpu cost of these MP animations, i only guess the less
>>> we have, the better will be the frame rate.
>>>       
>> Well we will have animations in either case: the difference would be what
>> plane "controls" those animations.
>>
>>     
>>> isn't it better to limit the the MP animations, only the main visual
>>> effects ?
>>>       
>> Well yes, most of cockpit (apart from pilot) should probably not be shown
>> at all when you are not flying the plane.
>>
>> Regards,
>> AnMaster
>>
>>     
>>> Regards
>>>       
>
> In addition to that open talk, 
> their is some models creators who are expert to create animations which are 
> very complex , fortunately that is not the majority, and today we can 
> continue to fly with MP , on our little computers without significant loss of 
> cpu .
>
> Starting to animate every component on MP,  will make some serious problem, 
> but if we buy the last most powerful computer.
>
> On my side i get some fpu loss within MP when an aircraft is close to me.
>
>
> Before fighting against every <property> which begin with "/"
>
> Would not it be better to define a rule, what must be MP animated , what must 
> be not.
>
> Regards.
>
>   


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