Am Samstag, den 01.09.2007, 22:24 +0100 schrieb Vivian Meazza:

...

> 
> I'm with you on this one John, except I can't see how to integrate that
> solution, or the particle solution with the weather radar. But perhaps some
> real expert can ...
> 
This is exactly the point I like to know. What is the best way to use
particle systems in clouds. It is easy to populate a large area with
somehow good looking billboard clouds, but they will not be dynamic. 

The Particle solution can create constantly changing cloud formations,
buildup of thunderclouds, thermal caps, even altostratus clouds can be
implemented and dynamically placed. 
I just need to know what actually can be used for Flightgear. If you
need a generic cumulus cloud 500x800 m increasing in size dependent on
temperature and drifting with the wind, it can be done. But if there is
no means for placing it in the FG World it is useless.

I'm no programmer, so I can't find out myself where my work on Clouds
can be useful. I have to ask on this list if anybody with programming
skills can give me a hint.

Greetings

Detlef

> Vivian 
> 
> 
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