Vivian Meazza wrote:

>John Wojnaroski
>
>  
>
>>Behalf Of 
>>Sent: 01 September 2007 21:47
>>To: FlightGear developers discussions
>>Subject: Re: [Flightgear-devel] Particle Systems
>>
>>
>>I've yet to see a system that IMHO tops what Mark Harris did 
>>a few years 
>>ago part of his doctoral thesis.
>>
>>See http://www.lfstech.com/img/sfo_clouds.jpg.
>>
>>Someone made a decision a few years ago to replace rather 
>>than improve.  
>>Think we all lost a very promising
>>implementation, but there might be an opportunity to recover 
>>what was lost.
>>
>>Stay tuned...
>>
>>John
>>
>>    
>>
There are methods today to do real volumetric display with slices from a 
3d volume, so yes there is method to draw clouds a lot better than those.
The old implementation of the Harris code in fg was using hard coded 
cloud shape, hard coded cloud relative position between clouds, hard 
coded group of cloud around ksfo. The next implementation could do 
clouds everywhere on the planet, parametrable cloud shapes in an xml 
file (Harris was using a non editable binary format), parametrable cloud 
formation type.
Wasn't that some kind of improvement ? What could have been improved 
then is some new texture for the cloud particles or new shapes or 
whatever, frankly anybody could enhance what I did.
Hm wait, you did not realize that Harris clouds are *slow* and ppl on 
this list were using depreciated hardware...
Using his method to render the clouds is very easy to integrate in our code.

>
>I'm with you on this one John, except I can't see how to integrate that
>solution, or the particle solution with the weather radar. But perhaps some
>real expert can ...
>
>Vivian 
>
>  
>
You don't have to integrate anything. Cloud visualization has nothing to 
do with the radar, the radar only uses the cloud position.

HJ.


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