Looks real nice, but before we implement such things,
I think we have to solve one thing: a bad big impact
of fps which appears, when there transparency is
drawn. 

Greetings
HHS
--- Detlef Faber <[EMAIL PROTECTED]> schrieb:

> Hello everybody,
> 
> I've been playing around with OSGs Particle Systems
> and found this might
> be suitable to create some 3d clouds. But see
> yourself:
> 
>
http://www.sol2500.net/flightgear/ksfo-under-clouds.jpg
> http://www.sol2500.net/flightgear/cloudfront.jpg
>
http://www.sol2500.net/flightgear/clouds-over-ksfo.jpg
> http://www.sol2500.net/flightgear/bushfire.jpg
> 
> Here is a zip containing the files.
> http://www.sol2500.net/flightgear/ParticleSys.tar.gz
> 
> Put it in /Models/ and use the ufo to place them. 
> clouds.xml creates a 20x20 km big cloud field.
> 
> Sometimes particle systems do not work at once. They
> cannot (yet) be
> placed as static objects in the scenery. Finally
> they get clipped by the
> Cloud Layer, so be sure to switch off any clouds.
> 
> Perhaps someone with knowlage of the weather system
> has an idea how to
> use these.
> 
> Greetings
> 
> Detlef
> 
> 
>
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