Hi, Sebastian Bechthold is working on that- he is working about a implemention of an "object placer" which automatic places buildings to right textures/ materials. If there is a town, so there are buildings depending of it is industrial or normal life or anything else....
Have a look into the german forum - he has some nice screenshots about his prject! Greetings HHS Sorry for my bad english --- David Megginson <[EMAIL PROTECTED]> schrieb: > What are the issues with OSG around dynamic scenery > (trees, non-static > randomly-placed buildings, 3D clouds, etc.)? Is it > just a matter of > spending a few hours coding, or is there something > in the OSG APIs > that makes dynamically-generated scenery difficult? > > > All the best, > > > David > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio > 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > __________________________________ Kennt man wirklich jeden über 3 Ecken? Die Antworten gibt's bei Yahoo! Clever. www.yahoo.de/clever ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel