A very new one - the big effort to the old plib one is, that the new code creates the characteristics of towns and landscapes: american towns will have a other structure like european ones, big towns other than small towns - that's the big effort he works on. --- David Megginson <[EMAIL PROTECTED]> schrieb:
> On 19/09/2007, Heiko Schulz <[EMAIL PROTECTED]> > wrote: > > > Sebastian Bechthold is working on that- he is > working > > about a implemention of an "object placer" which > > automatic places buildings to right textures/ > > materials. If there is a town, so there are > buildings > > depending of it is industrial or normal life or > > anything else.... > > Excellent. Is he modifying the existing plib-based > code for doing > that, or implementing entirely new code? > > > Thanks, > > > David > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio > 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > Machen Sie Yahoo! zu Ihrer Startseite. Los geht's: http://de.yahoo.com/set ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel