A very new one - the big effort to the old plib one
is, that the new code creates the characteristics of
towns and landscapes: american towns will have a other
structure like european ones, big towns other than
small towns - that's the big effort he works on.
--- David Megginson <[EMAIL PROTECTED]>
schrieb:

> On 19/09/2007, Heiko Schulz <[EMAIL PROTECTED]>
> wrote:
> 
> > Sebastian Bechthold is working on that- he is
> working
> > about a implemention of an "object placer" which
> > automatic places buildings to right textures/
> > materials. If there is a town, so there are
> buildings
> > depending of it is industrial or normal life or
> > anything else....
> 
> Excellent. Is he modifying the existing plib-based
> code for doing
> that, or implementing entirely new code?
> 
> 
> Thanks,
> 
> 
> David
> 
>
-------------------------------------------------------------------------
> This SF.net email is sponsored by: Microsoft
> Defy all challenges. Microsoft(R) Visual Studio
> 2005.
>
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
> _______________________________________________
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
>
https://lists.sourceforge.net/lists/listinfo/flightgear-devel
> 



      Machen Sie Yahoo! zu Ihrer Startseite. Los geht's: 
http://de.yahoo.com/set

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to