Ampere K. Hardraade schreef: > I have seen far more serious simmers. :P > > Ampere > That basically translates as: We really want some pictures of that!
All of that guy's sim is MSFS-based with third party add-on instruments, and all of the monitors on his desk are run from a single PC. If FG is going to be used in home cockpits (Which I REALLY am in favor of) we need some way to get the instruments currently in FG out in an external application, which can run a 2D panel on a separate monitor. FG of course already has the possibility of exporting data over the network and linking copies for visuals (--external-fdm) but I'm not sure to what extent all of the instruments will follow in the slaved FG copy. The most important instrument you will have to run offboard except the basic six are engine gauges, radio and possibly map navigation. Making a decent (preferably OpenGL, vector-based) framework for FG panels would be a good development step, and it need not neccesarily be in the FG branch. As long as it follows the FG spec for the current instruments it will work, and we might be able to add XML-based vector artwork for glass cockpits later (SVG instrument rendering, anyone?). We could borrow some ideas from ARINC661 here. The project would be similar to X-Panel, already developed for X-Plane, so PanelGear might be a suitable name? ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel