Robin van Steenbergen

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On 
> Behalf Of 
> Sent: 21 September 2007 04:03
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Serious simmer
> 
> 
> Ampere K. Hardraade schreef:
> > I have seen far more serious simmers. :P
> >
> > Ampere
> >   
> That basically translates as: We really want some pictures of that!
> 
> All of that guy's sim is MSFS-based with third party add-on 
> instruments, 
> and all of the monitors on his desk are run from a single PC.
> 
> If FG is going to be used in home cockpits (Which I REALLY am 
> in favor 
> of) we need some way to get the instruments currently in FG out in an 
> external application, which can run a 2D panel on a separate 
> monitor. FG 
> of course already has the possibility of exporting data over 
> the network 
> and linking copies for visuals (--external-fdm) but I'm not 
> sure to what 
> extent all of the instruments will follow in the slaved FG copy. The 
> most important instrument you will have to run offboard 
> except the basic 
> six are engine gauges, radio and possibly map navigation.
> 
> Making a decent (preferably OpenGL, vector-based) framework for FG 
> panels would be a good development step, and it need not 
> neccesarily be 
> in the FG branch. As long as it follows the FG spec for the current 
> instruments it will work, and we might be able to add 
> XML-based vector 
> artwork for glass cockpits later (SVG instrument rendering, 
> anyone?). We 
> could borrow some ideas from ARINC661 here. The project would 
> be similar 
> to X-Panel, already developed for X-Plane, so PanelGear might be a 
> suitable name?
> 

Obviously someone who keeps right up-to-date with FG, and reads our website
:-). Try this:

http://www.flightgear.org/Projects/

John Wojnaroski is particularly active in this field

Vivian 


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