Maik Justus schreef: > Hi Ron, > Robin van Steenbergen schrieb am 22.09.2007 02:14: > >> No, my original issue was to make external instrumentation possible over >> the network, not on a single PC with 6 monitors on it. >> > I think this is already possible within flightgear now. The only missing > feature (if I remember correctly), is the switching off of the > 3D-rendering of the surrounding, which is not necessary when rendering a > panel only. But this should not be a big problem at all. As a ugly hack > just use an empty scenery on the panel rendering machines. > Will network-linking of FG sessions synchronise ALL of the aircraft's property data, thus also syncing radio, instrument and cockpit data? For the visuals, only the basic 6DOF are needed, but is there also a way to keep everything inside the A/C's panels up to date all the time?
That would get us a good start. Switch off the 3D rendering (as per Curt's instruction) and get 2D panels on the panel rendering machines. But we are going to need some good 2D panels, aside from the 3D cockpits already out there. Redundant FDM's is not a really neccessary step yet. I know that on some professional sims, all of the data is exchanged through a 'push' mechanism instead of a pull-style one. If one functional unit were to be stop sending data, the standby will immediately take over, as it was already receiving and processing data meant for the FDM system (it was only not transmitting data back). ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel