Ok, I somehow got it to work: added the following lines to /src/main/renderer.cxx (somewhere in the class SGPuDrawable block)
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON); stateSet->setMode(GL_LIGHT0, osg::StateAttribute::ON); stateSet->setMode(GL_LIGHT1, osg::StateAttribute::ON); stateSet->setMode(GL_LIGHT2, osg::StateAttribute::ON); stateSet->setMode(GL_LIGHT3, osg::StateAttribute::ON); stateSet->setMode(GL_LIGHT4, osg::StateAttribute::ON); recompiled flightgear and changed the parameters in the lighting file to GL_LIGHT4 and light_num 4, and it works: I have ambient light and some sort of spotlight (wich I had to adjust a bit) now. Not sure if it breaks anything, was just a quick shot ;-) fly on, markus Markus Zojer wrote: > Hi there! > > Maybe I missed something, but under OSG/opengl it should be able to > create up to 8 light sources. > > I used some simple osg code to generate a spotlight but it works only if > I define it as light_num 0, which corresponds the GL_LIGHT0 of opengl I > suppose, and this setting causes generic lightning to dissappear. > > Now some questions to someone with more insight into OSG: > Is it possible to add lights when modifying the code below or is there a > current limitation in flightgear that prevent lights from being added? > I had a quick look into renderer.cxx and it seems that our global > lighting is linked with osg there, but I am no programmer and I don't > know how our lighting system actually works. > > Here the code I used (when GL_LIGHT1 and light_num 1 were used,nothing > appeared): > LightSource { > UniqueID LightSource_2 > DataVariance STATIC > nodeMask 0xffffff > cullingActive FALSE > StateSet { > DataVariance STATIC > rendering_hint DEFAULT_BIN > renderBinMode INHERIT > GL_LIGHTING ON > GL_LIGHT0 ON > GL_DEPTH_TEST ON > } > referenceFrame RELATIVE > Light { > UniqueID LightSource_3 > DataVariance STATIC > light_num 0 //0 works but global light turned off > ambient 0.2 0.2 0.2 1 > diffuse 1 1 1 1 > specular 0 0 0 0 > position 0 0 0 1 > direction -1 0 0 > constant_attenuation 1 > linear_attenuation 0 > quadratic_attenuation 0 > spot_exponent 2 > spot_cutoff 15 > } > num_children 0 > } > > fly on, > markus > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel