Thanks for the info Yurik!

Regarding performance, using 1 additional spotlight, I could not obtain any 
major differences (maybe an increase of about 2% cpu usage, but since recent 
cvs/osg2.2 uses about 85-90% on my cpu (amd xp2000) constantly it is hard to 
tell).

The second problem of not lightened surfaced exists, but can be optimized a bit 
by adjusting spot cutoff and light distance attenuation.

However it seems that we are going for shaders/multitexturing here, 
unfortunatly I am not familiar with shaders.

g,
markus



Yurik V. Nikiforoff wrote:
> В сообщении от 18 ноября 2007 Markus Zojer написал(a):
>   
>> Hi there!
>>
>> Maybe I missed something, but under OSG/opengl it should be able to
>> create up to 8 light sources.
>>     
>
> Please, read this first:
> http://sourceforge.net/mailarchive/message.php?msg_id=200610270754.15858.Mathias.Froehlich%40gmx.net
>
>
>   


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