On Jan 22, 2008 4:04 PM, Stuart Buchanan wrote:

> Hi All,
>
> I've been working on a shader-based approach to creating random trees with
> help
> from Tim Moore.
>
> Here's a screenshot of what I've managed to achieve so far:
>
> http://www.nanjika.co.uk/flightgear/forest.jpg


I don't recommend any kind of swearing on the devel list, but holy crap!
And optionally replace the word crap with s***


<http://www.nanjika.co.uk/flightgear/forest.jpg>A patch which includes both
> the shader trees and improvements to the random
> object placement is available from
>
> http://www.nanjika.co.uk/flightgear/trees.tar.gz
>
> This isn't yet ready for inclusion in CVS, but worth having a play about
> with.
>
> Notes:
> - Currently all the trees of a given type on a tile will be the same size,
> shape
> and texture.
> - It's highly likely that this code leaks memory like a sieve.
> - The shader currently doesn't perform any diffuse lighting calculations.
> For
> some reason including the diffuse lighting causes a "flickering" effect,
> possibly
> due to the light source being so far away.
>
> Comments are of course welcome.
>
> -Stuart
>
>
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-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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