Hi All, I've been working on a shader-based approach to creating random trees with help from Tim Moore.
Here's a screenshot of what I've managed to achieve so far: http://www.nanjika.co.uk/flightgear/forest.jpg A patch which includes both the shader trees and improvements to the random object placement is available from http://www.nanjika.co.uk/flightgear/trees.tar.gz This isn't yet ready for inclusion in CVS, but worth having a play about with. Notes: - Currently all the trees of a given type on a tile will be the same size, shape and texture. - It's highly likely that this code leaks memory like a sieve. - The shader currently doesn't perform any diffuse lighting calculations. For some reason including the diffuse lighting causes a "flickering" effect, possibly due to the light source being so far away. Comments are of course welcome. -Stuart ___________________________________________________________ Support the World Aids Awareness campaign this month with Yahoo! For Good http://uk.promotions.yahoo.com/forgood/ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel