On Tue, 22 Jan 2008 18:40:56 -0600, Curtis wrote in message 
<[EMAIL PROTECTED]>:

> On Jan 22, 2008 4:04 PM, Stuart Buchanan
> <[EMAIL PROTECTED]> wrote:
> 
> > Hi All,
> >
> > I've been working on a shader-based approach to creating random
> > trees with help
> > from Tim Moore.
> >
> > Here's a screenshot of what I've managed to achieve so far:
> >
> > http://www.nanjika.co.uk/flightgear/forest.jpg
> 
> 
> Here's a preview movie of the tree coverage:
> 
>     http://baron.flightgear.org/~curt/tmp/MVI_0139.AVI
> 
> (89Mb)

..neat. [EMAIL PROTECTED] tmp]# echo \
"http://baron.flightgear.org/~curt/tmp/MVI_0139.AVI"; >/tmp/trefg
[EMAIL PROTECTED] tmp]# # wget -c `cat /tmp/trefg ` 
[EMAIL PROTECTED] tmp]# md5sum MVI_0139.AVI &&ll MVI_0139.AVI
10dcf8652725a98d7bd216d78c9bb06c MVI_0139.AVI 
-rw-r--r-- 1 caelinux caelinux 93363796 Jan 23 01:38 MVI_0139.AVI 
[EMAIL PROTECTED] tmp]#


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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