On Tue, 22 Jan 2008 18:40:56 -0600, Curtis wrote in message <[EMAIL PROTECTED]>:
> On Jan 22, 2008 4:04 PM, Stuart Buchanan > <[EMAIL PROTECTED]> wrote: > > > Hi All, > > > > I've been working on a shader-based approach to creating random > > trees with help > > from Tim Moore. > > > > Here's a screenshot of what I've managed to achieve so far: > > > > http://www.nanjika.co.uk/flightgear/forest.jpg > > > Here's a preview movie of the tree coverage: > > http://baron.flightgear.org/~curt/tmp/MVI_0139.AVI > > (89Mb) ..neat. [EMAIL PROTECTED] tmp]# echo \ "http://baron.flightgear.org/~curt/tmp/MVI_0139.AVI" >/tmp/trefg [EMAIL PROTECTED] tmp]# # wget -c `cat /tmp/trefg ` [EMAIL PROTECTED] tmp]# md5sum MVI_0139.AVI &&ll MVI_0139.AVI 10dcf8652725a98d7bd216d78c9bb06c MVI_0139.AVI -rw-r--r-- 1 caelinux caelinux 93363796 Jan 23 01:38 MVI_0139.AVI [EMAIL PROTECTED] tmp]# -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel