On Tue, 22 Jan 2008 22:04:31 +0000 (GMT) Stuart Buchanan <[EMAIL PROTECTED]> wrote:
> Hi All, > > I've been working on a shader-based approach to creating random trees with > help > from Tim Moore. > > Here's a screenshot of what I've managed to achieve so far: > > http://www.nanjika.co.uk/flightgear/forest.jpg > > A patch which includes both the shader trees and improvements to the random > object placement is available from > > http://www.nanjika.co.uk/flightgear/trees.tar.gz > > This isn't yet ready for inclusion in CVS, but worth having a play about with. > > Notes: > - Currently all the trees of a given type on a tile will be the same size, > shape > and texture. > - It's highly likely that this code leaks memory like a sieve. > - The shader currently doesn't perform any diffuse lighting calculations. For > some reason including the diffuse lighting causes a "flickering" effect, > possibly > due to the light source being so far away. > > Comments are of course welcome. > > -Stuart > Just gave the patch a try , amazing ! And this time it has hardly any effect on my framerate ... Cheers -- Syd&Sandy <[EMAIL PROTECTED]> ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel