Hi all, it appears that I've got this one cornered: when I turn off texture compression (SGSceneFeatures::setTextureCompression) everything works as advertised.
It looks like there may be a bug in either the 10.4.x/nvidia OpenGL driver or in OSG handling of texture compression - I suspect the former. Only RGB textures are compressed properly. I'm taking this over to osg-devel and/or mac-opengl. Thanks for the assistance. Cheers, /ulrich ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel