On Wednesday 30 April 2008 04:21, Jon S. Berndt wrote:
> > > Hi,
> > >
> > > I recently talked to a guy who complained that some of the
> > > aircraft are also initially positioned too high above ground,
> > > which makes them fall down on start and in some cases crash.
> > >
> > > Cheers,
> > > Chris
> >
> > Depending on the aircraft, a work-around might be to start with
> > zero fuel.  This should reduce the weight of the aircraft,
> > making it less likely to break the U/C when it drops on to the
> > runway.  You can then fuel the aircraft up from the menu.
> >
> > Obviously, a proper fix would be better.
> >
> > LeeE
>
> This is a strange problem. Just to be clear, though, this is not
> a Vehicle (Visual) Reference Point issue. I know you are not
> suggesting this, but this is an issue with something else.
>
> Jon

I didn't think so either, although perhaps it is related.

As we've heard, using the aircraft nose vrp can result in the 
aircraft not starting on the runway but before it, and if there's 
no apron, the aircraft will end up positioned over the surrounding 
scenery terrain instead of the airport surfaces.

At some airports I've noticed gaps between the polys making up the 
airport surfaces and the surrounding terrain.  They don't seem to 
be visible from above though, so it looks like the gaps are due to 
differences in elevation.  If this is so, we could have the 
situation where an aircraft is positioned according to the expected 
ground elevation taken from the coords of the vrp, which will be 
the runway start, while the elevation of the ground actually 
beneath the undercarriage is different.

LeeE

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