Hi Héber

in which direction can you rotate platform (is z the vertical axis)? I 
think you should not only use the aircrafts orientation for the rotation 
of the platform, but the acceleration, which should give a much more 
realistic feeling. The interface to flightgear should not be a problem.

Maik

 Héber Cos.Fer. schrieb am 21.06.2008 23:34:
> Thanks RON for your answer.
>
> So, my hardware will be a joystick that i will made by myself and my 
> group, with joystick/yoke and pedals. (Our project is made thinking 
> about the CESSNA airplane.)
> Then, we need help about the comunication of the game with the 
> joystick. In this comunication I need send of the game to the hardware 
> angles of rotation on axis X and Y.
> I think it's made on Input Classes, with the angles that the control 
> panel use for show rotation of airplane.
> Do you undestand what I try saying?
> I can undestand your English, ok.
> Thanks.
>
>
> Héber Costa Ferreira
>
>  
>
> I CO 1:25 "Porque a loucura de Deus é mais sábia do que os homens;
> e a fraqueza de Deus mais forte do que os homens. "
>
>
> --- Em *qui, 19/6/08, Ron Jensen /<[EMAIL PROTECTED]>/* escreveu:
>
>     De: Ron Jensen <[EMAIL PROTECTED]>
>     Assunto: Re: [Flightgear-devel] I need a help
>     Para: "FlightGear developers discussions"
>     <flightgear-devel@lists.sourceforge.net>
>     Data: Quinta-feira, 19 de Junho de 2008, 21:02
>
>     On Thu, 2008-06-19 at 18:51 -0700, Héber Cos.Fer. wrote:
>     > Hi guys, Im new in here.
>     > 
>     > I have a college work with a fisical flight simulator, with a Joystick
>     > and a rotational plataform. Then, I need a game that give me variables
>     > of rotation of airplane. If someone could help me about it, I will be
>     > grateful. Imagine the FlightGear with a rotational plataform. It would
>     > be wonderful.
>     > Forgive my english, i will improve this.
>     > 
>     > 
>     > 
>     > Héber Costa Ferreira 
>
>     Héber,
>
>     Sorry I don't speak Portuguese. :)
>
>     Hooking the Flight Gear Flight Simulator up to a motion platform sounds
>     like an interesting experiment.
>
>     You must be more specific about what you need.
>
>     We need more details about what you want to do:
>     - How you connect to your
>      hardware?
>     - What exactly is your hardware?
>     - Do you want to write software?
>
>     Try the IRC channel, too.  
>
>     Boa sorte,
>
>     Ron
>
>
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