Ron, my project is a fisical simulator, cockpit and controls (Yoke,
pedals, cranck for speed), and I only need to transmit these control
data to the game and receive angular position of airplane in Axis Y and
X (horizontal lines). Do You understand me now?
Maik, I think
it's better to receive angular position than acceleration, because my
plataform is limited in less than 90º (+45, -45). It's only a prototype.
I
was reading FlightGear docs and I think I found my solution. The module
IO of the game accept SOCKET Comunication, isn't It?
(http://www.flightgear.org/Docs/getstart/getstartch3.html#x8-340003.5.11)
Has someone pratice with Input/Output and protocols in FG?
Héber Costa Ferreira
I CO 1:25 "Porque a loucura de Deus é mais sábia do que os homens; e a
fraqueza de Deus mais forte do que os homens. "
Héber Costa Ferreira
I CO 1:25 "Porque a loucura de Deus é mais sábia do que os homens; e a
fraqueza de Deus mais forte do que os homens. "
--- Em seg, 23/6/08, Maik Justus <[EMAIL PROTECTED]> escreveu:
De: Maik Justus <[EMAIL PROTECTED]>
Assunto: Re: [Flightgear-devel] I need a help
Para: [EMAIL PROTECTED], "FlightGear developers discussions"
<flightgear-devel@lists.sourceforge.net>
Data: Segunda-feira, 23 de Junho de 2008, 0:02
Hi Héber
in which direction can you rotate platform (is z the vertical axis)? I
think you should not only use the aircrafts orientation for the rotation
of the platform, but the acceleration, which should give a much more
realistic feeling. The interface to flightgear should not be a problem.
Maik
Héber Cos.Fer. schrieb am 21.06.2008 23:34:
> Thanks RON for your answer.
>
> So, my hardware will be a joystick that i will made by myself and my
> group, with joystick/yoke and pedals. (Our project is made thinking
> about the CESSNA airplane.)
> Then, we need help about the comunication of the game with the
> joystick. In this comunication I need send of the game to the hardware
> angles of rotation on axis X and Y.
> I think it's made on Input Classes, with the angles that the control
> panel use for show rotation of airplane.
> Do you undestand what I try saying?
> I can undestand your English, ok.
> Thanks.
>
>
> Héber Costa Ferreira
>
>
>
> I CO 1:25 "Porque a loucura de Deus é mais sábia do que os homens;
> e a fraqueza de Deus mais forte do que os homens. "
>
>
> --- Em *qui, 19/6/08, Ron Jensen /<[EMAIL PROTECTED]>/* escreveu:
>
> De: Ron Jensen <[EMAIL PROTECTED]>
> Assunto: Re: [Flightgear-devel] I need a help
> Para: "FlightGear developers discussions"
> <flightgear-devel@lists.sourceforge.net>
> Data: Quinta-feira, 19 de Junho de 2008, 21:02
>
> On Thu, 2008-06-19 at 18:51 -0700, Héber Cos.Fer. wrote:
> > Hi guys, Im new in here.
> >
> > I have a college work with a fisical flight simulator, with a
Joystick
> > and a rotational plataform. Then, I need a game that give me
variables
> > of rotation of airplane. If someone could help me about it, I
will be
> > grateful. Imagine the FlightGear with a rotational plataform. It
would
> > be wonderful.
> > Forgive my english, i will improve this.
> >
> >
> >
> > Héber Costa Ferreira
>
> Héber,
>
> Sorry I don't speak Portuguese. :)
>
> Hooking the Flight Gear Flight Simulator up to a motion platform
sounds
> like an interesting experiment.
>
> You must be more specific about what you need.
>
> We need more details about what you want to do:
> - How you connect to your
> hardware?
> - What exactly is your hardware?
> - Do you want to write software?
>
> Try the IRC channel, too.
>
> Boa sorte,
>
> Ron
>
>
>
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