HI,

I guess spinning the cockpit around z axis can roughly achieve what Curt says.
When making a coordinated turn with 15 degree bank, you can rotate the
cockpit around roll axis about 15 degree, and then, spin the cockpit
around z axis. this way you can keep yourself on the seat depending on
the speed of the spin. (spinning too fast may make you feel sick and
is not very realistic though :-p).

If the center of the spin is at the outside the cockpit like a
carousel, it would be better in realistic simulation but the system
becomes complex and very big. Don't ask me "what about making a turn
to the opposite direction?" or "what about vertical loops?" it's just
an (stupid) idea.

Tat

p.s.
Anyway, I wish I could have such cockpit in my room even it doesn't
move that much.

On Tue, Jun 24, 2008 at 11:40 AM, Curtis Olson <[EMAIL PROTECTED]> wrote:
>
> Perhaps think about what would happen in a coordinated turn.  If you match
> angles between the sim and the real world, you'll be falling out of your
> seat in the simulator, but will feel perfectly centered in the real
> airplane.
>
> I assume that your visual display will move with the cockpit?  If not, you
> would want to limit yourself to much smaller amounts of motion.
>
> Regards,
>
> Curt.
> --
> Curtis Olson: http://baron.flightgear.org/~curt/
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